
The Scout
Strength 1 · Movement 5 · Exit 1 point
Your most mobile piece. Its special ability replaces a normal move: it moves to a diagonally adjacent tile or two tiles in a straight line, ignoring elevation costs.
This takes the whole turn. The destination must be empty; the special move cannot capture or exit the board. For a straight move, the intermediate tile must also be empty.

The Protector
Strength 2 · Movement 4 · Exit 2 points
Its special ability gives it +1 attack when the movement cost to reach its target is exactly four points.
Elevation counts towards that cost. You do not have to cross four tiles to benefit from this charge.

The Guardian
Strength 3 · Movement 3 · Exit 3 points
Your strongest but least mobile piece. If it is the very first piece to exit in the entire match, its team wins immediately.
If another piece has already exited, the Guardian scores three points and the match is decided on score.